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Ballistic overkill hack 1.4.0
Ballistic overkill hack 1.4.0






ballistic overkill hack 1.4.0
  1. #Ballistic overkill hack 1.4.0 upgrade
  2. #Ballistic overkill hack 1.4.0 full

It removes BWRR shooting animations so that you have all the fancy reload and other animations while profiting from my enhanced recoil script and rebalance.ġ.1.0 : Restored the working scripts, now the add-on really works. Thanks to Blindside to provide me this patch. Use DuxFortis MAO addon to reduce this kind of issues as it adds numerous models with proper capture files (not compatible with HD Models): ġ.1.3 : Blindside's Weapons Reanimation and Rebalance Patch. They are considered as exolight (0.3 bone armor everywhere). It only concerns 3% of 1001 stalker models. Fixed a CTD for Vanilla models with missing capture file reference.Be sure to hit bullet hit power at 1 in the gameplay options. Better Grenades damage handling by the framework.Ennemies should feel less spongy (no more bullets stopped by iron hands).ġ.1.6: Fixed a CTD related to stalker_hero_1 missing ap_scale parameter.ġ.1.5: Fixed a CTD for Vanilla models with missing capture file reference - for real this time. Shot in bad limbs (hands, fingers, toes, etc) are now attributed to l/r upper arms or clavicle.Reduced recoil of MP7 (MP5SD is still better).Slightly decreased recoil of most 5.56 and 5.45 weapons.AK103 and RPK have the lowest recoil among 7.62x39 weapons. Slightly increased recoil of 7.62x39 weapons.Increased recoil of shotguns bm16 and bm16_full profiles.Darts - increased bullet drop and air_resistance (0.5 > 0.6), reduced k_ap (0.70 > 0.50), slightly reduced k_hit (1.75 > 1.65).9x39 - reduced ammo speed (1.0 > 0.85), slightly increased air resistance (0.15 > 0.18), slightly increased damages (0.8 > 0.9), increased projectile size (0.048 > 0.08).If the AP power > bone armor, damages are applied. Completely reworked ballistics: ammunition Armor Penetration (AP) power is compared to limb (bone) armor.The goal is to have a more realistic ballistic system where you must take into account the armor of your enemy and the ammo type you are using. REMEMBER TO USE VANILLA WEAPON STATS FROM BLINDSIDE ADDON (\Vanilla Weapon Stats\gamedata) if you use Blindsides Weapons Reanimation and RebalanceīE SURE TO LOAD GBOOBS AMONG THE LATESTS ADD-ONS IN YOUR LOAD ORDERĬomplete rework of the ballistics framework of Anomaly.Ĭhanges notably the bullets and armor penetration from PLAYER to NPCs (not the other way around) using EFT ammunition system as an inspiration. Read the description below.īe sure to have bullet hit power at 1 in the option gameplay menu and enhanced recoil disabled in the game.

ballistic overkill hack 1.4.0 ballistic overkill hack 1.4.0

This add-on heavily changes how Anomaly must be played. Here are some add-ons that go well with GBOOBS: It also makes guns with a broken barrel dealing less damage and less ammo penetration.

#Ballistic overkill hack 1.4.0 full

And 7.62x25 is slightly better than 9x19 FMJ, but it lacks performance against armored foes, but is very versatile early on.Īmong other changes, the add-on brings it's own weapon recoil balance, two set of icons with ammo name (original icons and a brand new set of icons), a rework of grenades damages based on NPC armor profile and more (see full description below).

#Ballistic overkill hack 1.4.0 upgrade

Now 5.7 is now a clear upgrade compared to 9x19. Some iconic weapons like PPSh and P90, which have their own caliber, have been reinforced a bit. SMG are buffed too : time to kill is generally faster with this add-on, and despite reduced SMG damages (in vanilla a 9x19 deals the same damage has a 5.45 weapon), their recoil has been reworked so that they are still super efficient at close range and super cheap to use compared to higher caliber weapons. HP ammo efficiency has been boosted so that shotguns are not the king anymore to kill mutants.45 Hydrashock is the king. Most calibers have basic ammo (FMJ), hollow-point ammo (HP) or armor piercing ammo (AP). Slugs and AP Slugs (Darts) thus received a boost and they are designed for stalker hunting. FMJ basic ammo are still useful, but you'll need to shoot the legs of a Nosorog if you want to incapacitate it. Since their price is high, AP ammo must be used with care. AP ammo price has thus been increased because you need much less of these to kill armored foes. But 3-4 AP 7.62x39 or 9x39 to the chest and they are dead. To kill an exo with buckshots, you'll likely need more than 10 shots. It balances buckshots because their penetration value is extremely low, thus making buckshot useful only against unarmored or lightly armored targets (early stalkers and mutants). Damage localization is also more pronounced (damage reduction based on limbs). Each NPCs have armor values for each limb based on their visual model. High penetration ammo even penetrates armor directly. The higher the ammo penetration power, the quicker the NPCs armor is depleted. There are some concussion damage still but they are nerfed heavily. Bullets have to break the NPCs armor before dealing damage.








Ballistic overkill hack 1.4.0